[Information valid for all distributions]
Copy files extgraph.a and extgraph.h (tilemap.a and tilemap.h if you use the tilemap engine,
preshift.h if you use preshifted sprites) into the directory where the rest of your sources
are. To use extgraph functions now in your project add the following line:
#include "extgraph.h"to your sourcecode.
tigcc myprog.c extgraph.aIf you are using the IDE add extgraph.a to the archive file folder of your project. That's all.