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FAT-Engine - SDK (c) 2001/2002 TiCT
How To Start Programming A FAT-Client

Simple Steps to your first FAT-Client

I suppose you have already installed TIGCC (GNU C Compiler for TI+89/TI-92+). If not check the official homepage of the TIGCC-Team at http://tigcc.ticalc.org to get the latest version and install the compiler.

The simplest way to get started with FAT-Client Programming is to use one of the examples of the SDK as template.
That's it. Your program should compile now without any problems.

Running your Program

To start it do the following:

At least you have now a working prototype for your program. Try to use a larger map or different data in the map. Try to modify the movement code in utils.c. There are many ideas, you can start with. Just be creative ;-)

... and don't forget to examine the other demos, too. The demos itself are kept all very simple by intention and most of them focus just on one feature of the FAT-Engine. Combine a few of the features and improve them to become more "intelligent"!

Adding / Modifying Textures

Adding new textures to the texture file (fatdtx) or replacing the old ones isn't complicated, too. Just copy file src/examples/textures.txt to your directory. Modify it and generate a new version using tool TexMaker from directory bin. Yet the demos look for a file called fatdtx. So if you don't change this, too, you have to call texmaker like this:

texmaker -i indices.h textures.txt fatdtx

Just play around with it. The FAT-Engine won't bite ;-)


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Thomas Nussbaumer Graz,Austria 07/05/2002