I think I have slept yesterday. The TI-Chess Team had its first Anniversary and I haven't it even noticed!
Okay, better one day too late than completely forgotten, isn't it? ;-)|
As conclusion of my last year I can say that it was very interesting. I met many interesting people and some
of them had become friends (at least as much it is possible over the Net). Many projects got released, but
much more projects are still "sleeping" on my HD. And it was you who "forced" me to keep on producing more
software for the TIs. Thanx for all your mails, postings on the board and, of course, for every single minute
you helped beta testing or improving the whole stuff.
Due to the Anniversary, I have a tiny present for you (when you are a programmer). Actually I'm working on
a raycasting engine and as side effect of this project I have started a second Tutorial Series which focus
on advanced Topics of Programming. This Series aims to intermediate programmers who are already comfortable with
the TIGCC Programming Environment and know the basics of TI programming like how to use graphics, external files and
all that stuff. Tutorials of this Advanced Series will focus on explaining techniques and algorithms and will
come with tiny "Proof of Concept" Programs (sourcecodes) to show you in form of real code how the algorithms
may be implemented. Feel free to re-use any part of the sourcecodes as long as you add a link to the TICT-HQ
website into the docs of your program, so that other programmers may find it!
If you think you can call you an intermediate programmer: Come on! Follow me into a complete new World of
TI-89/92p Programming ...
The Title of the first Tutorial in the new Series (S2P1) is:
Texturing Vertical Strips
The new Tutorial can be downloaded at: